- Http://961pro.jp961 Pro Homepage
- Idolm 40ster 2 Ps3 English Patch Mod
- Http://765pro.jpformerly Linked To The 765 Pro Homepage, As Of An Unknown Date It's Been Directing To The Currently Next To Empty 765Pro Page On The Anime Site
- Idolm 40ster 2 Ps3 English Patch Free
Welcome to the IDOLM@STER One For All English Wiki Edit. English Wiki guide for THE iDOLM@STER One For All (PS3). The goal of this wiki is to make One For All more. 249 results for idolmaster ps3. Follow this search: Items in search results. PS3 Idolmaster Idol Master. New listing (Used) PS3 Idol Master 2 THE iDOL M@STER. Translation patch will work on any PS3 that allows running modded games with modified EBOOTs, since some text and features are hard-coded. I’m not familiar with current state of ps3 hacking scene, but CFWs can run it with no problems. Yakuza 0 and Kiwami in English for PS3 are currently NOT POSSIBLE, due to PS4 games being encrypted. Search the unlimited storage for files? Hitfile.net is the best free file hosting. We are available for ftp file upload, multiple file upload or even remote file upload.Search the unlimited storage for files? Hitfile.net is the best free file hosting. We are available for ftp file upload, multiple file upload or even remote file upload. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, trophies, and secrets for The Idolm@ster 2 for PlayStation 3 (PS3).
Jump to navigationJump to search- Apr 21, 2013 - The complete The Idolm@ster Shiny Festa series will cost $164.97 and it. The games are compatible with the iPhone 4S, iPhone 5, iPad 2.
- The Idolmaster is a Japanese raising simulation and rhythm video game series created. Another sequel to the original arcade game titled The Idolmaster 2 was. The Shiny Festa games were released on iOS and localized into English on April. An app for the PS3 titled Imas Channel was released on the PlayStation.
The Idolmaster 2 | |
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Developer(s) | Bandai Namco Games |
Publisher(s) | Bandai Namco Games |
Director(s) | Akihiro Ishihara Masataka Katō |
Producer(s) | Yōzō Sakagami |
Series | The Idolmaster |
Platform(s) | PlayStation 3, Xbox 360 |
Release | Xbox 360:
PlayStation 3: (The Best) |
Genre(s) | Raising simulation, Rhythm |
Mode(s) | Single player |
Aug 1, 2014 - Please, read: Half A Minute Hero 2 / Yuusha 30 Second. Has a PS3 port/remake announced for localization. THE iDOLM@STER SHINY FESTA: Harmonic Score / THE iDOLM@STER SHINY FESTA: Honey Sound.
The Idolmaster 2 (アイドルマスター2Aidorumasutā Tsū, officially stylized as THE iDOLM@STER 2) is a Japanese raising simulationvideo game in The Idolmaster series developed and published by Bandai Namco Games. It was originally released on February 24, 2011 for the Xbox 360 in Japan, and later for the PlayStation 3 on October 27, 2011. The story in The Idolmaster 2 is told from the perspective of a producer in charge of leading and training a group of three pop idols to stardom and receive music awards. Its gameplay, while remaining similar to the previous title, features several improvements and differences, including changes in the roster of idol characters and the removal of online multiplayer elements.
The game is developed as the centerpiece of the franchise's next stage called '2nd Vision'. Its production began before the announcement of the series' first 2nd Vision game, The Idolmaster Dearly Stars, and its staff proceeded with the goal of earning the franchise's fans' continued support and the mindset of creating the game from scratch akin to the original arcade game's development. Yurina Hase, the voice actress of the character Yukiho Hagiwara, opted not to return for the role, and Azumi Asakura was brought in by the development staff after several failed auditions. The game's Xbox 360 version of the game sold 34,621 units in its first week of release in Japan, while its PlayStation 3 version sold 65,512 units as the third best selling game in Japan in its first week.[1][2]
- 2Development
Gameplay[edit]
Kamen Rider Battride 2 Ps3 English
The Idolmaster 2 is a raising simulation game in which the player assumes the role of a producer who works at 765 Production (765 Pro), a talent agency that represents twelve pop idols who made their debuts half a year before the beginning of the story. At the beginning of the game, the player meets Junjirō Takagi, 765 Pro's president, and is tasked with creating a unit of three idols—a leader and two members—from nine of the agency's members: Haruka Amami, Miki Hoshii, Chihaya Kisaragi, Yukiho Hagiwara, Yayoi Takatsuki, Makoto Kikuchi, Mami Futami, Hibiki Ganaha, and Takane Shijou.[3] The player and the selected idols are also tasked by Takagi to become nominated to the Idol Academy music awards festival and win awards within 52 weeks; the prerequisite of receiving an invitation from the academy is to attain a ranking of 20th or above in the singles sales chart by the 36th week of the year. Also working toward this goal are 765 Pro's Ryūgū Komachi and 961 Pro's all-male unit Jupiter.[3][4] The unit's vocal, dance, and visual competency is represented by three statistic points called image points, and their overall ability is generalized as their image level, which increases as the idols train in the three image categories.
The game depicts the idols' activities of each in-game week in a single day. At the beginning of each day, the player first greets one of the unit's idols, and is given multiple responses that he or she may respond to the idol's reaction with. Depending on the player's response, the idols' affection for the producer and intimacy with each other may change.[5] The player is only given a few seconds to make a selection, and if no decision is made, a random response will be selected. The idols may prompt the player to prepare a new single if a period of time has passed since their previous release, and the player may either ignore the request or select a song for the new single. The player must then organize the idols' schedule for the afternoon, which is divided into three segments.[5] The player may schedule activities such as lessons, promotional work, stage performances, shopping for costumes and accessories, and taking the day off.[6] Each activity costs and reimburses the player varying amounts of in-game money, and may take up either one-third, two-thirds, or the entirety of the afternoon to complete.[6] The player may schedule up to two tasks if time is available, and may change the idols' costume and accessories before they begin work.[5]
The lessons are instructional sessions that idols partake to raise their image points and level, and are in the form of three minigames. Each lesson type corresponds to one of the three image categories: vocal, dance, and visual. Each lesson is timed, and the idols' overall performance in the lesson is ranked as bad, normal, good, or perfect. The player can also choose to do a long lesson, which provides a longer session.[6] Promotional work are jobs that the producer and the idols can take to further their popularity in specific regions. The jobs can either compensate or cost the unit with in-game money, and earn the idols differing numbers of fans in the region the job is conducted in. The gameplay of promotional work mainly deals with the player talking with one of the three idols, an aspect known as communication.[6] Like when greeting the idols before, the player is given multiple responses to choose from over the course of a conversation. The player's choices affect how well or poorly the communication is received—ranging from bad to normal, good, and perfect communication, and this in turn affects the unit's memory level.[7] Communications also occasionally occur at predetermined points in the story or after the end of a week.[7] The player can also shop for additional costumes and accessories, and along with taking the day off, reduces the idols' fatigue.
In addition to the auditions found in previous Idolmaster simulation games, the idols can also perform by participating in music festivals and live performances. These three types of performances are together referred to as stage performances, and share the same basic gameplay with differences in their conditions of completion.[8] To successfully pass an audition, the player and idols must receive a passing ranking among the auditioning units, while a predetermined rating representing the audience's excitement must be achieved to successfully complete a live performance.[7] In a festival, the player and idols compete against a computer-controlled opponent, and must obtain a higher score than the opponent to successfully complete the festival.[8] Similar to games in the rhythm genre, stage performances' gameplay takes place as the player listens to the idols performing a song. During the performance, the player must guide the idols to appeal to the judge or audience in the three image categories by continuously pressing buttons that correspond to the categories along to the rhythm of the song. The player and the idols are scored by the accuracy of these presses in timing, for which he or she is given one of four ratings: Perfect, Good, Normal, and Bad.[8] The points that each appeal rewards is dependent on the idols' statistics and the song's tempo. The points of each appeal are also multiplied by the category's interest rate, which represents the audience's interest in the image category and increases or decreases as the idols continue to appeal in other categories or the same category.[8] The idols' performance are also represented by the voltage meter, which increases as the player successfully hits a note. The player also has the option to use memory appeals to reset each image's interest rate and receive a boost in the score and voltage.[8] The player can use as many memory appeals as the idols' memory level.
Once the voltage meter is completely filled, the player can choose an idol to activate a burst appeal. During a burst appeal, the player must follow a sequence of specific image appeals, which are given an adjusted, higher than average interest rate.[8] This also halts the opponent's ability to use appeals, and causes a reduction in his or her voltage meter. After the burst appeal, the voltage meter is reset, and the voltage meter must be filled again before another burst can be used. Special items called amulets can also be purchased and used to adjust gameplay elements, such as reducing the interest rates' deterioration rate. If the idols pass an audition, the unit is chosen to do a televised performance of the song previously chosen, while an encore is given if a festival or live performance is successfully completed.[8] In addition, live performances allow the unit to perform an additional encore as a solo or duo, while special performances called quintet lives allow the player to invite two guests to perform the encore with the unit as a quintet.[7][8] The performances serve to increase the number of fans the unit has in the region it is held or in all regions in the case of national broadcasts.[7]
At the end of each day, the producer returns to the 765 Pro office with the idols. The player is shown the weekly sales ranking, and can choose to have a conversation with the idols, who play a game with the player and present a number of choices similar to the greeting in the morning. If available, he or she is also shown the idols' fan mail or email messages sent to him or her.
Development[edit]
The Idolmaster 2 was developed by a team within Bandai Namco Games, and was directed by Akihiro Ishihara and Masataka Katō. From the project's beginnings, the team had intended to again develop a major, high-definition quality Idolmaster title. At the same time, they also decided to recreate the game from scratch in a similar fashion to the original arcade game's development process, and made it a goal that the game would have the potential to earn the support of fans for another two to three years.[9] The staff began the game's production by first designing the game's setting, and this was finalized soon after development of The Idolmaster SP had ended and before The Idolmaster Dearly Stars was unveiled to the public.[9]
As the voice actresses had already been playing their characters in Idolmaster for a long period of time, the development staff asked the actresses whether they would continue their long-term support for the franchise. While the other voice actresses reaffirmed their support and reprised their roles, Yurina Hase did not reprise her role as Yukiho Hagiwara.[note 1][10] The development team held an audition for the character's role in 2010, but they could not find a satisfactory replacement. Instead, Ishihara reviewed the audio recordings of previous auditions, and thought auditionee Azumi Asakura's singing voice was a fit for the character. He later offered her the role after a recall audition.[9] During recording, Asakura was concerned about the differences between her rendition of the character's voice and Hase's. However, neither Ishihara nor songwriter Kōji Nakagawa were concerned about this change, as they were convinced that Asakura's voice was fitting after having listened to her recitations.[9]
The development team made several changes to the game's characters over the franchise's previous titles. In comparison to The Idolmaster Live For You!, some characters' hairstyles were changed,[11] and Hibiki Ganaha and Takane Shijou, who made their first appearances in The Idolmaster SP as rival characters, were reintroduced as 765 Production (765 Pro) idols.[12] Instead, the characters Iori Minase, Ami Futami, and Azusa Miura were introduced as a new rival unit called Ryūgū Komachi, and Ritsuko Akizuki was made its producer. A second rival unit called Jupiter was also introduced. Ishihara stated the introduction of the rival units and offline battles against them was motivated by the game's removal of online player versus player battles, which were removed as Ishihara did not want to alienate the offline players. In turn, Ishihara attributed this removal to the lack of online connectivity requirements in home video game consoles and the results of a previously conducted survey, which showed that the players of the previous game's home version enjoyed communicating with idols more than the game's online battle aspect.[12]
The Idolmaster 2 also received several graphical improvements over the franchise's previous titles, and its graphical engine received an overhaul to facilitate the additional processing demand.[11] Gradation is added to the game's character toon shader, a method which graphics programmer Keiichi Maezawa referred to as 'sensitive toon'. Maezawa noted that this change made the characters' shadows look more delicate, and believed it addressed concerns from the franchise's artist staffers that the 3D graphics looked cute when the characters are moving but not as still images.[11] Although toon shading is prominently used for the characters, the technique is not applied to the stages in performances. To reduce the sense of discrepancy that this created, bloom and flare effects were added to the stage performances' graphics, in addition to the depth of field and soft focus effects previously used in the original Xbox 360 game.[11] Maezawa also pointed to moving and wavering objects in the background, such as palm trees and beating waves, as major additions to stage performances that serve to make the idols more appealing.[11] To create the confetti and steam used in the performances, Maezawa reused the particles engine from DeadStorm Pirates, a video game also released by Bandai Namco Games.[11]
Release history[edit]
The Idolmaster 2 was first announced on July 3, 2010 at the concert 'The Idolmaster 5th Anniversary The World is All One!!' held in the Makuhari Messe. The game was revealed as the centerpiece of the franchise's '2nd Vision' set of video games,[13] which also included the previously released The Idolmaster Dearly Stars. The game was released by Bandai Namco Games in Japan for the Xbox 360 on February 24, 2011 in limited and regular editions.[14] The limited edition release contains the game itself, promotional photos of the 765 Pro idols and a 765 Pro staff identification card with unique serial numbers, which also granted access to advance reservations of concert tickets. Pre-orders for either version also granted purchasers access a download card for the song 'Little Match Girl' and two promotional cards for the collectible card gameWeiß Schwarz.[14] To promote the game, Microsoft created a television commercial featuring its Xbox Mission Department (Xbox特命課Xbox Tokumeika) characters; the commercial depicts a man dressed in drag and performing a dance in front of a group of women.[15][16][17]
A PlayStation 3 (PS3) version was announced on July 21, 2011 in the magazine Weekly Famitsu.[18] The game was released on October 27, 2011 in both limited and regular editions.[18] The limited edition contained the PS3 game, the limited edition of the 2011 anime adaptation's first Blu-ray Disc volume, a container box for the anime adaptation's Blu-ray volumes, the first volume of the spin-off game The Idolmaster Gravure For You!, a soundtrack CD of the game, and the first volume of the magazine Gekkan Aigura!! (月刊アイグラ!!), featuring the 765 Pro idols.[18][19] Pre-orders for either version also included a filmstrip of scenes from the anime adaptation.[18][19] The game was re-released under both Sony'sThe Best and Microsoft's Platinum Collection lines of budget-priced video games for the PS3 and Xbox 360 on August 2, 2012,[20] and downloadable versions for both platforms followed on February 20, 2013.[21]
Notes[edit]
- ^Hase originally attributed her decision to leave her role as Yukiho Hagiwara to concerns that further participation in the franchise and its concerts would become a hindrance to her voice acting career.[9] However, in November 2015, she attributed this to her agency's decision to remove her from the role and anxiety from death threats.[10]
References[edit]
- ^'ニンテンドー3DSは37万台! 「PSPo2 インフィニティ」「Gジェネワールド」「レイトン教授」など新作が大量の「ゲームソフト週間販売ランキング」' (in Japanese). 4Gamer. March 3, 2011. Retrieved July 20, 2013.
- ^'「FINAL FANTASY 零式」が47万本を販売でハーフミリオン目前の「週間販売ランキング+」。「星のカービィ Wii」「アイドルマスター2」なども登場' (in Japanese). 4Gamer. November 3, 2011. Retrieved July 20, 2013.
- ^ ab『アイドルマスター2』秋月律子プロデュースの765プロ新ユニットが登場 [Idolmaster 2 New 765 Pro Unit Produced by Ritsuko Akizuki Debuts] (in Japanese). Famitsu. September 9, 2010. Retrieved August 15, 2013.
- ^独占インタビュー! 『アイマス2』男性ライバルユニット'ジュピター'、そして'竜宮小町'の秘密を総合ディレクター石原氏に訊く! [Exclusive Interview! Imas 2 Let's Ask General Director Ishihara About Male Rival Unit 'Jupiter' and the Secret of 'Ryūgū Komachi'] (in Japanese). Famitsu. September 19, 2010. Retrieved August 15, 2013.
- ^ abcBandai Namco Games, ed. (October 27, 2011). The Idolmaster 2 Software Manual. Bandai Namco Games.
- ^ abcd'P予備軍向けの『アイマス2』プレイレポ! 今から始めるアナタとアイドル3人の伝説' [Idolmaster 2 Play Reports for Preparing Producers! The Legend of Your Three Idols and You That Is About to Begin] (in Japanese). ASCII Media Works. March 1, 2011. Retrieved August 16, 2013.
- ^ abcde『アイドルマスター2』でアイドルたちとコミュニケーションを取ろう [Let's Communicate with Idols in The Idolmaster 2] (in Japanese). Famitsu. December 25, 2010. Retrieved August 16, 2013.
- ^ abcdefgh'『アイドルマスター2』ステージ出演の流れと『MA2』最新情報!' [The Idolmaster 2 Stage Performance Process and Newest Information of MA2!] (in Japanese). Famitsu. November 3, 2010. Retrieved August 28, 2013.
- ^ abcde'長谷さんからバトンタッチ――『アイマス2』雪歩役・浅倉さん最速インタビュー!!' [Receiving the baton from Hasegawa-san—Earliest Interview With Actress for The Idolmaster 2's Yukiho, Asakura-san!!] (in Japanese). ASCII Media Works. July 5, 2010. Retrieved September 26, 2013.
- ^ ab'The Idolm@ster's Yurina Hase Explains Why She Left Yukiho Role'. Anime News Network. November 3, 2015. Retrieved December 17, 2015.
- ^ abcdef'【CEDEC 2010】『アイマス2』ではココまでこだわる! かわいいアイドルの作り方' [[CEDEC 2010] This Is What Matters In Idolmaster 2! How to Make Cute Idols] (in Japanese). ASCII Media Works. September 3, 2010. Retrieved February 2, 2014.
- ^ ab'バンダイナムコ、Xbox 360「アイドルマスター2」を2011年春リリース「THE IDOLM@STER 5th ANNIVERSARY The world is all one !!」で発表' [Bandai Namco to Release The Idolmaster 2 in Spring 2011, Announced at The Idolmaster 5th Anniversary The world is all one !!] (in Japanese). Game Watch. July 3, 2010. Retrieved February 2, 2014.
- ^'アイドルマスター5周年記念ライブでXbox 360用ソフト『アイドルマスター2』を発表!【映像配信・写真追加】' [Xbox 360 Software The Idolmaster 2 Announced at The Idolmaster 5th Anniversary Concert! [Video Stream & Pictures Added]] (in Japanese). Famitsu. July 3, 2010. Retrieved March 15, 2014.
- ^ ab2.24発売『アイマス2』は本日予約スタート!! 初回限定特典と予約特典も明らかに [The Idolmaster 2, To Be Sold on February 24, Begins Accepting Pre-Orders Today!! Limited Edition and Pre-Order Extras also Revealed] (in Japanese). ASCII Media Works. November 19, 2010. Retrieved March 15, 2014.
- ^'Xbox特命課' [Xbox Mission Department] (in Japanese). Microsoft. Archived from the original on January 18, 2013. Retrieved March 15, 2014.
- ^LeChevallier, Mike (July 12, 2010). 'iDOLM@STER 2 CM is short, sweet and eerie as hell'. Japanator. Retrieved March 15, 2014.
- ^Ashcraft, Brian (July 13, 2010). 'Nothing Says Xbox 360 In Japan Like A Grown Man In A Dress'. Kotaku. Retrieved March 15, 2014.
- ^ abcd『アイドルマスター2』がプレイステーション3で発売決定 [The Idolmaster 2 PlayStation 3 Release Decided] (in Japanese). Famitsu. July 21, 2011. Retrieved March 16, 2014.
- ^ ab'製品仕様 アイドルマスター2|バンダイナムコゲームス公式サイト' [Product Information - The Idolmaster 2 Bandai Namco Games Official Site] (in Japanese). Bandai Namco Games. Retrieved March 16, 2014.
- ^'『アイドルマスター シャイニーフェスタ』発表記念、『アイドルマスター2』DLCプライスダウンセール実施' [In commemoration of The Idolmaster Shiny Festa's Announcement, The Idolmaster 2 To Hold DLC Price Down Sale] (in Japanese). Famitsu. July 24, 2012. Retrieved March 16, 2014.
- ^'【本日から!】「アイマス2」DLCプライスダウンキャンペーン第6弾開始!' [[Starting Today!] Imas 2 DLC Price Down Campaign Round 6 Begins!] (in Japanese). Bandai Namco Games. February 20, 2013. Retrieved March 16, 2014.
External links[edit]
- Official website(in Japanese)
Namco Bandai‘s once Xbox 360-exclusive franchise THE iDOLM@STERÂ sings and dances its way to PlayStation 3.
The header and the accompanying image are magazine leaks announcing the idol-raising simulator’s jump to PS3 with the release of THE iDOLM@STER 2 on 27 October. Namco Bandai tweaked the game’s difficulty to suit new and beginner players while adding in a ‘hyper mode’ for those familiar with the game. Some DLC from the original Xbox 360 game will also be included on-disc.
THE iDOLM@STER 2Â will be bundled with the first Blu-ray volume of the anime, currently airing this season, with an OST and a copy of an Idolm@ster magazine. A standalone game will also be retailed on street release.
Namco Bandaihas tied up this game with another title, Tales of Xillia, through im@s-themed costumes. A precursor to an English release of THE iDOLM@STER franchise? Let’s hope so.
Check back for more news on PlayStation 3, Namco Bandai, and Idolmaster.
THE iDOLM@STER 2 | ||||||||||||
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THE iDOLM@STER 2 (アイドルマスター2AIDORUMASUTAA TSUU?) is the second game under THE iDOLM@STER 2nd Vision label. It was released for the Xbox 360 on February 24, 2011, and was later released for the PlayStation 3 on October 27, 2011 with extra content. Both games were re-released on August 2, 2012, for both systems as part of a Best Seller's line.
Gameplay
Gameplay mostly remains unchanged from the previous game, only now that the player is forced to choose amongst 9 idols and make a trio group.
Lessons have been reworked slightly with the exclusion of two mini-games. Auditions have also been reworked from their original concept.
The player can invite two additional idols for a quintet performance for certain songs, resulting in 5 idols on stage.
Also included in the game is the 'Stage For You!' mode, which resembles SP's 'Office Mode', to create a stage without producing an idol unit, utilizing 1, 2, 3, or 5 idols on the stage. All 13 765Pro idols are available to use in S4U mode. Though limited in terms of customization and songs, Jupiter and the other DLC idols can also be used in S4U! as guests, but only in the PS3 version.
Story
The game takes place about half a year to a year after the idols first debuted. 765 Pro is facing a lack of recent success in Story Mode. One of the only recent hits is Ryuuguu Komachi, a unit comprised of Azusa Miura, Ami Futami, led by Iori Minase, and produced by former idol Ritsuko Akizuki. The 9 selectable girls have made solo debuts already but haven't become anywhere as popular as Ritsuko's group. Because of Ryuuguu Komachi's success and the recent lack of public interest in solo idols, Junjirou Takagi entrusts the Producer with creating a idol unit, with the goal to make 765 Pro successful.
Takao Kuroi's secret weapon to beat 765 Pro involves a batch of male idols forming the idol unit called 'Jupiter'. It includes Touma Amagase, Hokuto Ijuuin, and Shouta Mitarai. The group becomes very popular with their songs Alice or Guilty and Koi wo Hajimeyou.
Faced with living up to Ryuuguu Komachi's success and attempting to deal with the mysterious new threat of Jupiter, the Producer must manage each girl's tension, produce songs, and aim for the Idol Academy title.
Characters
765 Production Idols | ||||||
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Ryuuguu Komachi |
961 Production Idols Jupiter |
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876 Production Idols |
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Songs
Http://961pro.jp961 Pro Homepage
The game features both new and old songs, but severely lacks older songs in favor of former DLC and MASTER ARTISTimage songs.
Xbox Default Songs | ||
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Default Songs Added in PS3 Version | ||
Xbox Only DLC | DLC Available for Both Consoles | PS3 Only DLC |
Special Idol Songs |
Release
The game was first released for the Xbox 360 on February 24, 2011, with a limited first print edition called the Sparkle Pack. The Sparkle Pack edition contained a 4 part photo set, a 765 Pro Employee ID with an unique employee number and Serial ID, a download card for the DLC song Little Match Girl, and two Weiss Schwarz promo cards.
The game was re-released for the Playstation 3 on October 27, 2011 with extra content on the disk, including the first 3 catalogs of downloadable content. The PS3 version of the limited first print edition included the limited edition of the first volume of THE iDOLM@STER anime on Blu-Ray disc (which also includes the PERFECT IDOL 01 CD), Gravure For You! Vol. 1, a mini-gravure model magazine featuring Iori and Haruka, a 5 photo image set of Iori, as well as the official soundtrack CD with BGM from the game. This all came packed in a special box which seems to be for other volumes of the anime, as the box is simply labeled 'THE iDOLM@STER', referencing itself to the anime, not the iM@S2 game.
Changes from THE iDOLM@STER
A change in voice actors occurred. Azumi Asakura is the voice of Yukiho Hagiwara in this game, replacing Yurina Hase.
Although the settings and characters strongly resemble the ones used in the older games, iM@S2 is in fact a standalone in the series. One could call it a parallel universe where Producer never joined 765 Pro. 961 Pro's Project Fairy didn't exist either. However, the characters Miki Hoshii, Takane Shijou and Hibiki Ganaha exist and are part of 765 Production, suggesting that the events of the SP games likely never happened.
Nearly all of the 765 characters underwent design updates in this game. Most notable to these changes are Mami Futami, Azusa Miura, Iori Minase, Ritsuko Akizuki and Makoto Kikuchi. Many girls' profile sizes changed, some rather dramatically, such as Ami and Mami's height. The 876 idols also received their first HD appearance within the PS3 version of the game.
While the address for the 765 office stayed the same, the building itself gained a floor in height and was changed to be brown in color. The stairs on the side of the building are no longer rounded and the roof is now flat. The building no longer has a series of signs attached to the stairs, and does not have an adjacent building attached to the right. The tape on the office windows is now yellow and the office space itself is now much more defined. There are more rooms, bulletin boards, computers and chairs within the office.
While only shown in the Gravure for You! segments for 876 Production, the 876 office actually had a minor update. The poster in the background depicting Sophie of the Tales series was removed upon porting to the PS3.
Costumes are now classified as Floral, Luxury, and Starry, replacing the previous CUTE&GIRLY, COOL&SEXY, and COSMIC&FUNNY categories respectively. The standard versions of the costumes are called Vital Sunflower (Floral), Pink Diamond 765 (Luxury), and Charming Venus (Starry).
Differences between the Xbox 360 and PS3 release
Idolm 40ster 2 Ps3 English Patch Mod
READY!! and Nanairo Button were added to the PS3 release, along with the Princess Melody costume and the The ☆ Wild Strawberry Floral recolor (which replaced the Snow Strawberry NEO recolor to better match the anime).
Http://765pro.jpformerly Linked To The 765 Pro Homepage, As Of An Unknown Date It's Been Directing To The Currently Next To Empty 765Pro Page On The Anime Site
A 'hard' difficulty mode was included in the PS3 release. This mode also changes the costumes and songs the rivals perform.
In S4U mode, there is a new addition- guest performances. Using this, the player can set up and view a Jupiter performance, though their costume and song choices are very limited. Ai Hidaka, Eri Mizutani, Ryo Akizuki, and Miku Hatsune are also available in this mode as DLC; if the player purchases them, they will appear as Festival rivals and in song rankings, though they don't appear in the story mode. S4U mode also supports DLC stages.
The first three 360 DLC catalogs' songs and costumes were included as unlockable, non-DLC content in the PS3 game.
By the time the PS3 version was released, the 360 version already had released 10 DLC catalogs. Because of this, the 360 version's DLC concluded with the release of Watashi-tachi wa Zutto... Deshou? and the 14th catalog in March 2012, so there are some songs and costumes that are DLC for only the PS3 version. However, the DLC costume Punkish Gothic is only available as DLC for the 360 version for unknown reasons.
The PS3 version includes a 'special episode', unlockable after beating the main story, where the Producer takes on the role of Ritsuko's assistant as she produces Ryuuguu Komachi and tries to beat Jupiter. Though they can't produce them, the player can choose to see Azusa, Iori, Ami, or Ritsuko's story, whereas the 360 version had those girls appear only as rivals.
Idolm 40ster 2 Ps3 English Patch Free
Official Links
- http://www.bandainamcogames.co.jp/cs/list/idolmaster/im2/ THE IDOLM@STER 2 official homepage
- http://961pro.jp 961 Pro homepage
- http://765pro.jp formerly linked to the 765 Pro homepage, as of an unknown date it's been directing to the currently next to empty 765Pro page on the anime site
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